Audiovisual & Projection Mapping
Introduction
My work explores the intersection between cinematic storytelling, motion design and spatial media. Over the years I have developed audiovisual experiences that move beyond the traditional screen, transforming architecture, objects and environments into dynamic narrative surfaces.
My background combines film direction, motion graphics, interactive technology and immersive media, allowing me to design visual experiences where light, sound and space become part of the same narrative language.


Audiovisual & Live Performance
A large part of this exploration has taken place within the world of electronic music and live performance, where visuals become an extension of sound and atmosphere rather than simple decoration.
In collaborations with artists such as Gui Boratto and Wehbba, I developed visual systems designed to interact with live performance and stage environments.
One of these projects involved the creation of a stage environment where twelve LED light sources interacted in real time with the music, transforming the stage into a responsive visual instrument.
Light, rhythm and motion became part of a single audiovisual language, allowing the performance space itself to respond to the atmosphere of the show.









Live Visual Culture
As a VJ in the audiovisual project Old is Cool, I created real-time visual compositions designed to accompany DJs and performers. In this context, visuals are performed live, evolving throughout the night and responding to the rhythm and dynamics of the dance floor.
Floating Bridge was a project where I supported the installation phase only, hired specifically for this implementation by client VJ Vigas.
Improvisation and rhythm become key creative elements, turning visuals into a form of live performance.



Immersive Installations & Projection Mapping
In Brazil, I developed projection mapping environments for nightlife venues connected to brands such as Burn Energy Drink, Coca-Cola and Heineken. These projects transformed club architecture into animated visual environments, where surfaces, structures and volumes became dynamic canvases for light and motion.
Instead of static decoration, these installations created evolving visual atmospheres that blended brand identity, motion graphics and spatial storytelling.
Projects in this line include Heineken / Burn Video Mapping, developed as concept and animation-driven projection for permanent installation contexts. In Switzerland, I also collaborated as a freelancer with Projektil on projects such as AIDA, Weltklasse Zurich and Star Wars Saber.







Spatial Media Projects in Switzerland
My experience with immersive media also includes projects developed in Switzerland with the creative studio Projektil, internationally known for large-scale projection mapping installations and spatial storytelling experiences.
Within this environment I contributed to projects that combine 3D visual production, spatial design and large-scale projection systems, helping transform architectural structures into immersive visual narratives.


Creative Approach
Across these experiences the goal has always been the same: not simply to display images, but to design environments where light, architecture, sound and motion become part of the same visual language.
Projection mapping allows physical spaces to become dynamic canvases. When combined with cinematic storytelling, real-time graphics and interactive technologies, it opens the possibility to create environments that feel alive.
Technology is never the final goal. It is the instrument used to shape experiences that communicate, move and inspire audiences.
